Interactive exhibit at the tretyakov gallery

Interactive exhibit at the tretyakov gallery

Interactive exhibit at the tretyakov gallery

Interactive exhibit at the tretyakov gallery

Interactive exhibit at the tretyakov gallery

Interactive exhibit at the tretyakov gallery

Art VR

Art VR

Art VR

Art VR

Art VR

Art VR

Art VR

Conceptual prototype of a VR art project from the creative guru Dmitry Neyaglov and art director Maxim Gudin.
Conceptual prototype of a VR art project from the creative guru Dmitry Neyaglov and art director Maxim Gudin.
Conceptual prototype of a VR art project from the creative guru Dmitry Neyaglov and art director Maxim Gudin.
Conceptual prototype of a VR art project from the creative guru Dmitry Neyaglov and art director Maxim Gudin.
Conceptual prototype of a VR art project from the creative guru Dmitry Neyaglov and art director Maxim Gudin.
Conceptual prototype of a VR art project from the creative guru Dmitry Neyaglov and art director Maxim Gudin.
Conceptual prototype of a VR art project from the creative guru Dmitry Neyaglov and art director Maxim Gudin.

Objective

Objective
Objective
Objective
Objective
Objective
Objective
Create from scratch a virtual world and an interactive experience that would enable visitors to the exhibit to get the closest possible look at the private world of creativity of artists Natalia Goncharova and Kazimir Malevich.
Create from scratch a virtual world and an interactive experience that would enable visitors to the exhibit to get the closest possible look at the private world of creativity of artists Natalia Goncharova and Kazimir Malevich.
Create from scratch a virtual world and an interactive experience that would enable visitors to the exhibit to get the closest possible look at the private world of creativity of artists Natalia Goncharova and Kazimir Malevich.
Create from scratch a virtual world and an interactive experience that would enable visitors to the exhibit to get the closest possible look at the private world of creativity of artists Natalia Goncharova and Kazimir Malevich.
Create from scratch a virtual world and an interactive experience that would enable visitors to the exhibit to get the closest possible look at the private world of creativity of artists Natalia Goncharova and Kazimir Malevich.
Create from scratch a virtual world and an interactive experience that would enable visitors to the exhibit to get the closest possible look at the private world of creativity of artists Natalia Goncharova and Kazimir Malevich.
Create from scratch a virtual world and an interactive experience that would enable visitors to the exhibit to get the closest possible look at the private world of creativity of artists Natalia Goncharova and Kazimir Malevich.

What Was Done

What Was Done
What Was Done
What Was Done
What Was Done
What Was Done
What Was Done
  • The project’s visual identity
  • Virtual worlds
  • Interactive experience
  • Marketing materials
  • Promotional video
  • The project’s visual identity
  • Virtual worlds
  • Interactive experience
  • Marketing materials
  • Promotional video
  • The project’s visual identity
  • Virtual worlds
  • Interactive experience
  • Marketing materials
  • Promotional video
  • The project’s visual identity
  • Virtual worlds
  • Interactive experience
  • Marketing materials
  • Promotional video
  • The project’s visual identity
  • Virtual worlds
  • Interactive experience
  • Marketing materials
  • Promotional video
  • The project’s visual identity
  • Virtual worlds
  • Interactive experience
  • Marketing materials
  • Promotional video
  • The project’s visual identity
  • Virtual worlds
  • Interactive experience
  • Marketing materials
  • Promotional video

Release

Release
Release
Release
Release
Release
Release
2023
2023
2023
2023
2023
2023
2023
Art VR is a unique immersive experience developed by Airborne Ape for the State Tretyakov Gallery. The goal was to transport visitors into the creative worlds of avant-garde artists Natalia Goncharova and Kazimir Malevich. Through virtual reality, users could not only explore but also engage with the artwork, crafting their own pieces inspired by the masters’ styles.
Art VR is a unique immersive experience developed by Airborne Ape for the State Tretyakov Gallery. The goal was to transport visitors into the creative worlds of avant-garde artists Natalia Goncharova and Kazimir Malevich. Through virtual reality, users could not only explore but also engage with the artwork, crafting their own pieces inspired by the masters’ styles.
Art VR is a unique immersive experience developed by Airborne Ape for the State Tretyakov Gallery. The goal was to transport visitors into the creative worlds of avant-garde artists Natalia Goncharova and Kazimir Malevich. Through virtual reality, users could not only explore but also engage with the artwork, crafting their own pieces inspired by the masters’ styles.
Art VR is a unique immersive experience developed by Airborne Ape for the State Tretyakov Gallery. The goal was to transport visitors into the creative worlds of avant-garde artists Natalia Goncharova and Kazimir Malevich. Through virtual reality, users could not only explore but also engage with the artwork, crafting their own pieces inspired by the masters’ styles.
Art VR is a unique immersive experience developed by Airborne Ape for the State Tretyakov Gallery. The goal was to transport visitors into the creative worlds of avant-garde artists Natalia Goncharova and Kazimir Malevich. Through virtual reality, users could not only explore but also engage with the artwork, crafting their own pieces inspired by the masters’ styles.
Art VR is a unique immersive experience developed by Airborne Ape for the State Tretyakov Gallery. The goal was to transport visitors into the creative worlds of avant-garde artists Natalia Goncharova and Kazimir Malevich. Through virtual reality, users could not only explore but also engage with the artwork, crafting their own pieces inspired by the masters’ styles.
Art VR is a unique immersive experience developed by Airborne Ape for the State Tretyakov Gallery. The goal was to transport visitors into the creative worlds of avant-garde artists Natalia Goncharova and Kazimir Malevich. Through virtual reality, users could not only explore but also engage with the artwork, crafting their own pieces inspired by the masters’ styles.
Inside Goncharova’s space, visitors assembled still lifes that transformed into paintings using her visual language, with accessible setups designed for elderly audiences. In Malevich’s studio, the experience became more abstract—objects could be thrown onto the canvas to form compositions, and users could even step inside the artwork itself. The project was supported by a marketing campaign and ran successfully at the gallery for nearly a year.
Inside Goncharova’s space, visitors assembled still lifes that transformed into paintings using her visual language, with accessible setups designed for elderly audiences. In Malevich’s studio, the experience became more abstract—objects could be thrown onto the canvas to form compositions, and users could even step inside the artwork itself. The project was supported by a marketing campaign and ran successfully at the gallery for nearly a year.
Inside Goncharova’s space, visitors assembled still lifes that transformed into paintings using her visual language, with accessible setups designed for elderly audiences. In Malevich’s studio, the experience became more abstract—objects could be thrown onto the canvas to form compositions, and users could even step inside the artwork itself. The project was supported by a marketing campaign and ran successfully at the gallery for nearly a year.
Inside Goncharova’s space, visitors assembled still lifes that transformed into paintings using her visual language, with accessible setups designed for elderly audiences. In Malevich’s studio, the experience became more abstract—objects could be thrown onto the canvas to form compositions, and users could even step inside the artwork itself. The project was supported by a marketing campaign and ran successfully at the gallery for nearly a year.
Inside Goncharova’s space, visitors assembled still lifes that transformed into paintings using her visual language, with accessible setups designed for elderly audiences. In Malevich’s studio, the experience became more abstract—objects could be thrown onto the canvas to form compositions, and users could even step inside the artwork itself. The project was supported by a marketing campaign and ran successfully at the gallery for nearly a year.
Inside Goncharova’s space, visitors assembled still lifes that transformed into paintings using her visual language, with accessible setups designed for elderly audiences. In Malevich’s studio, the experience became more abstract—objects could be thrown onto the canvas to form compositions, and users could even step inside the artwork itself. The project was supported by a marketing campaign and ran successfully at the gallery for nearly a year.
Inside Goncharova’s space, visitors assembled still lifes that transformed into paintings using her visual language, with accessible setups designed for elderly audiences. In Malevich’s studio, the experience became more abstract—objects could be thrown onto the canvas to form compositions, and users could even step inside the artwork itself. The project was supported by a marketing campaign and ran successfully at the gallery for nearly a year.

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